- #: 47623
- Price: $4.99 In Apple Store
- Category: Games
- Updated: 2009-06-25
- Current Version: 1.1.1
- Size: 15.00 MB
- Language: English
- Seller: Little Eyes LLC
- Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 2.2 or later
- © 2009 Steph Thirion
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>> IGF NOMINATED & INDIECADE WINNER ..
What's New in Version 1.1.1
Fixes an audio related glitch on iPhone OS 3.0.
Rated 4/5 based on 3 customer reviews.
I just beat Sector Fifteen..
JEREMY LENZ write:
..after about 2 weeks of trying. You can do it!! That's one of the great things about this game— it's still fun even though you can lose 100 times in a row.
Here is what worked for me on Level 15:
1. At the beginning, combine all same-color planets as soon as they appear. This will mean moving existing planets to where a new one is about to appear, which may in turn require moving a different planet out of the way.
2. The very SECOND the sun's outer rays start to appear, STOP doing step 1. Take the closest planet to the Sun and get it the heck out of there.
3. Determine the projected path of the Sun. Move all planets out of its path, while simultaneously watching for new planets to spring up. DO NOT try to continue doing Step 1 at this point.
4. Once you steer clear of the Sun, there will be 3 seconds or so of calm where no new planets are popping up and no Sun is threatening you. You can use this time to make whatever Supernovas are available.
5. Go back to step 1 and repeat until you've finished the level!
1. There is a 5-second time slow-down thingy when you get to about 3 supernovas, and another towards the end. There is also an E energy thing at 5 supernovas. Do not assume these will save you— you still must pay attention!
2. Don't worry too much about collecting stardust on this level— it is too distracting and doesn't make much difference anyway.
3. If you do collect stardust, swiping is much more effective than tapping. (you might know this already but I just learned it.)
4. You want to end up with planets about 1/3 the width of the screen. Smaller than that and there will be too many to move around when the Sun comes. Too big and you can get cornered. An exception is when a Squeesar is about to evaporate— then just take whatever you can get.
5. If you have a planet that is too big and about to be cornered by the Sun, split it and go around it both ways. This takes some practice but it's worth it.
6. When moving planets to avoid collisions, remember you can use same-color planets as a safe 'path' for each other. You can move them across each other without joining (just don't let up your finger.) This may seem obvious but you'd be surprised how little you do it instinctively.
7. If you have the time, try to get the biggest Supernovas that are allowed. This often means holding your finger down while combining planets to avoid premature Supernovas.
8. Impending Supernovas are invincible. Once the squiggly rotating line appears AND you let up your finger, the Sun can go right through and not hurt you. No more collisions are possible. So, in some instances you can actually move a planet toward the Sun and not get hurt.
So I beat Sector 16 in 2 tries. Now on to 17, which looks impossible. Hm...
A beauty and a beast
Justin Runge write:
Undoubtedly beautiful to behold, and stellar gameplay mechanics, but I wonder how many gamers give up on sector fifteen. The game needs to sense when a level is too difficult and modify itself to accomodate the player. However addictive, I can see myself not returning to this just out of pure frustration (essentially what happened with me and Drop7).
Eliss is a spectacular, intelligent breath of fresh air amongst a bevy of games that are either too easy or simply re-hashes of tired old concepts. If you like a game that's fun and challenging, Eliss is a STEAL at $2.99. Buy it now before the price goes up!
The combination of the innovative gameplay and chill music is absolutely mesmerizing. I have 5 pages of games on my iphone, and this is now one of my favorites. I immediately bought it after playing the first 3 levels of the demo. The people who are complaining about the difficulty level are probably looking for instant gratification (which you won't find here). Think of this more like developing a specialized skill. The fun of this game is the journey, not the end goal. The journey IS the reward. ;-)
Kudos to the developer for producing such an awesome product! 5 stars.
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